GoalsThe goal of this group is to create a Fluid Design Patterns Library which integrates with the Fluid Component package (see Fluid Project 2007-9 Project Plan for more info). The Questions for the Group to Consider and OSDPL Discussion Questions and Initial Discussion will help us further develop our goals and inform the Design Pattern Library Proposal and Design Patterns Project Plan. Mailing ListJoin the ongoing discussion about the Open Source Design Pattern Library by subscribing to the fluid-talk mailing list at: http://fluidproject.org/index.php/mailing-lists Working GroupsSign up for a working group in which you are interested in participating:
Open Source Design Pattern LibraryThe wiki is the temporary home of the Open Source Design Pattern Library. We expect it to be moved to another location after development is complete. A preview version of this new and improved version of the OSDPL can be found at: http://uidesignpatterns.org What is a pattern?According to architect Christopher Alexander, the "father of the Pattern Language movement in computer science," a pattern is "a proven solution to a common problem in a specified context." Patterns can be expressed hierarchically, with each level representing a different level of granularity, and there may be many different ways to (physically) implement each pattern. Each pattern is a three-part rule, which expresses a relation between a certain context, a problem, and a solution. |
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