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Personas are a great way to help you focus on real users during design. They are concrete descriptions of the users and what they need to do. Besides enabling you to keep the users in focus, they can help you identify where not to focus. They are a tool to help you prioritize functionality and think through how the user needs to accomplish their tasks. Common sense tells us that we need to create products that can accommodate the needs of as many people as possible. That means more people will be able to and want to use our product, right? No! In reality, designing a product that works for everyone, means it likely will not work for anyone. Since everything on a webpage or in a web application competes for users' attention, all the pieces that are not relevant to a particular user increase their cognitive load, and information overload and overhead. By designing for everyone, everyone ends up paying this high price. The key is to identify the group of users whose goals and needs we have to meet and will also still meet the majority of other users goals and needs. This group will be represented by the primary persona. Once you choose this primary group of users, you can focus design on them while keeping in mind the secondary users. See Type of Personas for more on primary and secondary personas. Strengths of Personas in DesignAccording to Alan Cooper, et al in "About Face 2.0" (p. 55), the strengths of personas as a design tool are to:
Personas can also help ensure the entire project team is on the same page about who is the focus of design. The term "user" is ambiguous and each person on the team probably has a slightly different picture in their mind of who the "user" is and what they need from the product. Personas create a concrete shared understanding. They also keep us from designing for ourselves. Cooper calls this self-referential design. It is natural to think about what we need or how we would perceive certain aspects of the product during design. However, neither the designers nor the rest of the product team are usually the typical user of the product. We can use personas to "get out of our own heads" so to speak. For more on the strengths of using personas in design, check out "About Face 3.0", Cooper, et al (or "About Face 2.0"). Using Personas in DesignUse Personas to plan your product
Explore design solutions from your personas perspective
Evaluate your solutions from your personas perspective
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