|
Content with label ux in Fluid (See content from all spaces)
Related Labels:
release, design_pattern, manual, walkthrough, persona, toolkit, user_testing, agile, lightbox, design, artifacts, pain_point, wireframes, drag_and_drop, summary, fluid_design_pattern, list, planning, accessibility
UX Current Iteration Tasks
Tasks in Progress These tasks are currently in progress by the UX Team. If you are interested in getting involved in one of these activities, please contact the assignee. \\ \\ Unassigned Tasks These tasks are to be completed for this iteration but have not been started yet. If you would like to start work ...
Other labels:
planning, agile
|
Drag and Drop - List Ordering Design Pattern
Problem Summary The user needs to reorder items in a list of similar items, and does not need to visually preview the new layout before making the change. Solution !lightboxscreen2.png! In a Drag and Drop interaction, leave the original image in place as an avatar (a copy ...
Other labels:
design_pattern, release
|
Drag and Drop - Layout Preview Design Pattern
Problem User needs a way to visually preview the new layout of a group of items after one item is dragged to a new position. Solution !igooglescreenshot.png width=700px! Provide an incontext preview of the item's new position within the current layout ...
Other labels:
release, design_pattern
|
Drag and Drop Design Pattern
Problem Summary The user needs a way to visually change the order or manipulate the position of elements on the screen. Solution !lightboxscreen2.png! Provide drag and drop capability on the page, so that the user can use a mouse gesture or keyboard keycombination to reorder items directly ...
Other labels:
design_pattern, release, drag_and_drop, fluid_design_pattern
|
Ashish's Resources Walkthrough
Scenario Cognitive walkthroughs was performed on a Windows Vista OS using a 1280 X 800 pixels resolution and 32 bit colors using Mozilla Firefox 2.0.0.7 at a broadband connection with 6 Mbps connection rate. System Definition Resource tool ...
|
Open Source Design Pattern Library
What is a pattern? According to architect Christopher Alexander, the father of the Pattern Language movement in computer science, a pattern is "a proven solution to a common problem in a specified context." Thus, each pattern is a threepart rule, which expresses a relation between a certain context ...
Other labels:
design_pattern, toolkit, release, manual
|
Design Principles for Components
Too many choices Finding an item on a list Too many unnecessary form options and screens Too many choices (course creation group tools intelligently) Missing content Provenance where is stuff coming from? Titles should ...
Other labels:
walkthrough, pain_point
|
Agile Planning - Goals, benefits and details
Agile Design Planning Agile development is a software design and development methodology that advocates having many, short iterations throughout the lifecycle of the project. Fluid's agile planning process uses 2week iterations, where all the work is planned at the beginning of the iteration ...
Other labels:
agile
|
Designing with Personas
Modeling Users: Personas Excerpt from Alan Cooper, About Face 2.0 (pg. 55) Personas To create a product that must satisfy a broad audience of users, logic tells you to make it as broad in its functionality as possible to accommodate the most ...
Other labels:
persona, release, manual
|
User Testing
User testing tests the usability of a component by putting it in front of several users individually to see if they can use the component successfully. Planned user testing Completed user testing
Other labels:
user_testing, release
|
|
|