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UX Toolkit
Added by Colin Clark, last edited by Jonathan Hung on Aug 18, 2008  (view change)
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The Fluid User Experience Toolkit provides resources, tools, and documentation to help make user interface design and implementation easier. The toolkit includes personas and scenarios for common use cases within higher education, user interface design patterns, testing protocols, and accessibility guidelines intended to simplify the design process.

The UX Toolkit is a formalized version of Fluid User Experience collaboration and working groups.

User Research

Contextual Inquiry

Contextual inquiry is a cross between interviews and observation and combines the strengths of both.  In a contextual inquiry, the interviewer goes to the user and interviews them where they do their work -- sometimes referred to as "in the wild."  The idea is to interview users in the context of their work, while they are performing their tasks, asking them questions about what they are doing and why (when necessary) along the way. 

Personas

Personas are a way to model users' goals based on user and domain research.  Along with guiding the design, they are a means of communicating what is being learned with the larger community . Personas are detailed descriptions of archetypical people constructed out of well-understood, highly specific patterns of data about real people. The goal of user profiling, of creating personas, is to make user-centered design possible.

Evaluation and Assessment

UX Walkthroughs

Fluid UX Walkthroughs are a combination of usability and accessibility reviews, with the goal of identifying user "pain points" in applications, and then propose and prioritize user interface improvements to address them.

Evaluations are conducted as:

  • heuristic evaluations - comparing the user interface against an accepted set of "rules" or heuristics.
  • cognitive walkthroughs - determining how easy it is for a user to use the application.
  • Code convention compliance - compliance to a set of best practices for achieving accessibility and usability.

User Testing

User testing tests the usability of a component by putting it in front of several users individually to see if they can use the component successfully.

Interaction Design

Design Patterns

The goal of this group is to create a Fluid Design Pattern Library which integrates with the Fluid Component package (see Fluid Project 2007-9 Project Plan for more info).

Components

Fluid components are reusable user interfaces that take the hard work out of supporting rich interaction in a Web application. Components are often larger than familiar widgets in a UI toolkit, taking into account user workflows and sequences.

Comparative & Competitive Analysis

A comparative or competitive analysis is the process of analyzing products which are comparable, or compete with, the product you are designing in order to generate ideas.

Accessibility

Accessibility Resources

Visual Design

Fluid Brand

Download marketing and branding collateral for Fluid: logos for print and web, power point templates, Fluid style guide and more.

Design Process & Management

Agile Planning - Goals, benefits and details

Agile development is a software design and development methodology that advocates having many, short iterations throughout the life-cycle of the project. Fluid's agile planning process uses 2-week iterations, where all the work is planned at the beginning of the iteration. At the end of the iteration, how much work was actually completed is compared to what was planned (velocity), and this information helps determine how much work to plan for the next iteration.

UX Resources

User experience organizations, sites, presentations, and other resources.

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