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Dana, Colin, Alan, Sepideh, Andrea, Tracy

What will the “improv” warmups look like?

  • How can these be unintimidating and non-excruciating :)

  • Low-energy warmup / icebreakers

How do we want to facilitate the session?

  • Have had a couple of people leading, then floating during group activities

  • Put a “facilitator” in each group

  • Folks who are particularly interested or comfortable - draw them out to help facilitate

Someone in this session might express interest in facilitating the next one - one way to provide continuity between sessions

+1 to being able to shift groups - mixing it up

Bring plan to the group at beginning of session -

  • How to work through differences in needs?

  • Could break up into groups with different approaches, then can reflect on those different approaches

  • This could work with having a collection of design activities to choose from

How detailed do we want to get with designing the UI etc?

  • Let people go as far as they want

  • Some folks more comfortable with sketching details etc

  • Make space for range from abstract concepts to detailed

How do we form the groups?

  • Check with Jon and Caren about the Create-a-thon

  • Do the groups last all day, or will we mix them up throughout?

  • Consider forming the groups as the invite list is being formed?

  • Create-a-thon used toys - each participant was given a type of toy


  • We could do something similar using art or ?

Goals - What Are They?

  • This will help to inform how we set up the day

  • Related to goals - what kind of preparatory information do we want to give participants ahead of the day?

    • A balance of not too much not too little

    • Use some of the goals questions?

    • With digital storytelling they often give a lot of info, but folks don’t always prepare

    • Good to share the knowledge that we have, rather than not, if it’s important to the activity

    • Not sharing the info sets up a different dynamic - trying to be “unbiased”, power dynamics get set up - participants wonder - am I getting it right?

  • Pedagogical possibilities of the platform

    • How could it be used to teach differently?

    • How could it help people think about teaching differently?

    • Who’s pedagogy for what purpose?

      • Higher ed and arts ed - including community arts ? K12?

    • What extensions and affordances might allow the platforms use in different contexts?

  • Add questions to the list as we think of them - best to add before Tuesday before Andrea Tracy and Carla meet again

  • Andrea will add invite blurb to google doc

  • Will begin by distributing the invite to Andrea/Tracy/Carla’s network, then do a second wave to broader networks as needed

  • Include some of the schedule in the invite - make it visually interesting as well as accessible

  • Really just need to have someone convert the Word doc into pdf and send it back to Andrea

  • Alan will try on Windows computer

Goals for the Co-Design Sessions (from Tracy, Andrea and Carla’s Planning)

The co-design session will explore how we can effectively share knowledge generated over the course of the grant with different users. Broadly, the goals of the co-design sessions are to explore what the knowledge platform could be, what potential users want to see in a platform, and how users would want to engage with the platform.

More concretely, we are asking:

-        What are the pedagogical possibilities of an interactive knowledge platform?

- “How this platform can be practically used in classroom settings” (both in content and form)

-        What forms will the “interactivity” take?

-        What modalities will be most useful for different target audiences (i.e., visual, voice, text, etc.)

-        Under what conditions would people want to use the platform, and for what ends?

-        How can we attend to the needs of different audiences at the same time?

-        How can we hold multiple sets of accessibility needs while designing the platform?

-        How can the platform spark the curiosity of those who might not otherwise imagine inclusive ways of working?

Our main audiences include:

-        Artists

-        Designers

-        Educators

-        People who might not otherwise be thinking about non normative models of embodiment in their practice

-        Activists

-        Historians

-        Community members

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