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Notes

  • include something like "Problems to Think About" prompts to communicate an open-endedness to the guidelines and to encourage contributions
  • what other ways can we communicate that the guidelines are not the "final word" / are ever-evolving ?
    • include concrete ways that users can contribute to the guidelines themselves ?
    • acknowledging the limitations of open-source / co-design / user-centered design in terms of users contributing fully to the design process - what is our vision of the future ?
  • include an introductory card (or could be in "packaging" of the cards or other)
  • how to get feedback on how people are using the cards / testimonies

A Possible Slicing - Principles & Practices, Tools & Techniques

Principles of Inclusive Design

(include brief exercises)

  • disability as mismatch (provide examples of mismatch?)
  • one-size-fits-one - personalizable/configurable/flexible - a common and integrated specialization (vs. typical specialization)
    • facilitate user autonomy and self-awareness
    • integrated solutions (vs. segregated and/or universal)
  • openness/transparency
  • diversity + commonality -  a community of users who share, re-purpose, personalize, refine 
  • design team diversity
  • broad impact (design for margins and everyone benefits)
  • extensibility (robustness)
  • user-continued design / adaptability
  • inclusivity in all aspects of what we do (practices and products)
    • "beyond accessibility" ?

Inclusive Design Practices

  • collaboration (tools: community meetings, pairing, design & dev crits)
  • working openly (tools: wiki, listserv, channel, community meetings)
  • de-prioritizing the visual / considering multiple modes from the ground up (tools: personas, mindmaps, community crits with diverse group)
  • user-centered design / participatory design (tools: personas, user testing, ux walkthroughs, user states and contexts)
  • co-design (stakeholder involvement in design process) (tools: accessible sketching tools? open design meetings, listserv)
  • using standard design tools in an inclusive way

Tools of Inclusive Design

  • where appropriate include a "try it" exercise
  • in other cases, provide guidance in how to set something up e.g. a listserv or channel room? tips on writing a user testing protocol, other ?
  • how to contribute - to guidelines or otherwise?

Tools:

  • user state and contexts (try it - build a US&C map for self, for someone you know)
  • ux walkthroughs (try it...)
  • personas (try it - interview 2 friends and create a persona)
  • mindmaps (try it - map out the flows of a daily interaction e.g. ATM)
  • user testing (tips)
  • pref editor tools (try it!)
  • community design crits (tips)
  • wiki (try it - contribute something?)
  • listserv (tips)
  • channel (tips)
  • pairing (try it )
  • online repositories (for design?)

Inclusive Design Techniques

- detailed technical methods - refer to ILDH ?

+ Design Activities (more complex activities, using multiple tools etc)

  • design focused on/starting from an alternate mode (e.g. design a purely audio/screenreader experience of an interface, then add visuals)
  • an "acquiring self-knowledge" exercise? - what are my needs? include idea of needs changing over time / rediscovery of needs/prefs.
  • matching needs/prefs to features/content
  • putting it all together: create persona, use-case, US&C map etc
  • authoring metadata?

General ideas for content

  • personalisation / configurability - why it's important, how to build it in
  • flexibility / content malleability - how to build flexible tools and content
  • concept of mismatch (matching exercises? needs < – > features, users < – > users)
  • personas - how to make them, how to use them
  • designing for the "margin" and why it results in better usability for everyone (benefits everyone)
  • authoring - "from the ground up" approach - why it's important and how to do it
    • also include fixes for existing content?
  • user testing
  • co-design - why and how
  • collaboration - why and how
  • lots of examples
  • Fluid user experience walkthrough? (from the Fluid Design Handbook)
  • Techniques from the Inclusive Learning Design Handbook
  • concrete exercises (e.g. build a webpage, fix a webpage, build a persona)
  • the three dimensions of inclusive design
  • factors affecting user interaction (relates to user states and contexts)
    • environment
    • OS/app variability
    • unique personal needs
    • learning styles
  • Principles & Practices, Tools & Techniques + Exercises

Another possible slicing - Values/Techniques/Examples/Exercises

Values (?) / Qualities / Concepts?

  • disability as mismatch vs. medical model
  • personalisable/one-size-fits-one
  • configurable (more technical?)
  • flexibility
  • open (open source, open design process)
  • collaborative
  • co-design (collaborative, responsive, iterative, diverse and broad)
  • self-determination
  • self-knowledge
  • iterative self-awareness (learning to learn)
  • diversity and commonality - re-using and re-purposing - learning from others but also personalising
  • evolution/refinement by community (not a formal review body)
  • integrated (vs. segregated) solutions
  • diversity (of design teams) - "nothing about us without us"
  • broad impact
  • configurability (a "common and integrated specialization") vs. specialized,segregated design (universal design)
  • extensibility
  • resiliency

Techniques (ILDH)

  • how to include the non-digital? methods vs. techniques? methods more general?
  • support flexible styling (CSS separate from markup, UIO)
  • label resources
  • support keyboard control
  • metadata (matching needs to resources)
  • etc

Examples

  • UIO
  • FD tool
  • Explore tool
  • etc

Exercises

  • find and discuss a digital mismatch that you or someone you know has experienced
  • apply metadata tags to content that would help someone find a resource they need
  • authoring game?
  • build a persona
  • matching game (needs/features)? consider ways of finding content to match your needs
  • build a simple webpage
  • fix a webpage (e.g. add keyboard control)
  • Design Exercise: putting it all together
    • Describe an edge case story  
    • Describe a Use Case scenario (consider contexts)
    • create a user states and contexts map
    • Create a Mindmap  (structure,  flow)  
    • Solve for mismatch (design solution)

Test Your Knowledge ?

Form

  • configurable/personalisable cards (how to do this with printed cards? different versions?)
  • author-your-own (exercise?)
  • mix-and-match cards
  • small, concise, engaging, easy to use quick-reference
  • cards embody inclusive design - e.g. matching games or exercises - match people+context+goal with features - problem solve where features not available...


 

 

 

 

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