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This is the list of requirements identified in the first Stakeholder Workshop (Sept. 15-16, 2014) for the Open Educational Resources (OERs) application setting

  • Gamification or other motivators
  • Personalized tool based on mental model
  • Personalized discovery tool (interests)
  • Population of a "dashboard" thru in-context game
  • Different gamification versions cats vs. dogs
  • Interest-based tasks
  • If using "gamification", some sort of end "reward"?
  • Game-like, personalized to interests
  • Motivators + keeping them engaged
  • Engaging instruction on tool )how to use discovery model)
  • Pre-config to personalize tool
  • Match the user's mental model
  • Follow user's existing mental model (eg tv interface)
  • Engaging content for exploring prefs
  • all-in-one (tool and system)
  • Adjust both content and delivery interface
  • Close and usable is key (fine tuning can come later)
  • "introduction" language about the reasoning of next set of tasks(will this hurt or help?)
  • multimedia infomercial with captions, descriptions
  • Don't be a barrier between user and their task
  • Consider pathways user takes into process/Video Intro
  • Integrate with LMS
  • Data <-> Phet+ LMS
  • Abiliy of other tools to pass in information that helps to initialise or focus the interaction
  • Good graphics and animation
  • Integrate with OER content
  • dexterity
  • Detect problem in interaction
  • Inference based on speed
  • Auto detection of difficulty to prompt for new settings
  • Prompts to return to tool if not working
  • speech input
  • speech input
  • speech input
  • practice
  • ability to practice
  • trial and "error"
  • opportunity to practice and tweak
  • in-context pref. refinement
  • suggestions
  • check if suggestions ok
  • adjustable settings post tool
  • tweak preferences
  • some people will find constant find tuning (or even offers to) to be burdensome
  • complete in 2 min
  • how long should it take? 2 min?
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