Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

Description

A CaT is a tool to help facilitate the practice of Inclusive Design. It’s goal is to engage a “full diversity of potential users”, a key principle [Insights] in the practice of Inclusive Design, in the design process. In essence, a CaT is a diverse community of co-designers (or co-creators) brought together to contribute to the collective design of a system, product or service.  Inclusive Design practices include: accessibility integration from the start, open work, a focus on functional needs and preferences, frequent testing, inclusive facilitation, design for adaptability and flexibility and design for uncertainty.

...

CaTs can be applied at as many points as possible in the design process. To practice inclusive design there should be several touch points throughout a design process, and not simply at the beginning. To design inclusively it is important to review progress with and have input from a CaT community at multiple stages. 

A CaT intends to:

  1. identify problems in a given context
  2. develop ideas and stories, and
  3. use these ideas and stories to inform the design of systems, products and/or services (any and all mediums of design can be applied here).

Collecting, sorting and applying information generated at a CaT aims to maintain all individual contributions as important as the other. They are a collection of perspectives that contribute to robust and agile solutions rather than reductive practices of data analysis that contribute to a concept of an “average”. 

Create-a-Thons and Hackathons

CaTs are “short term collaborations between small groups”, similar to a Hackathon (Also refer to https://handbook.floeproject.org/InclusiveMakingAndHacking.html). A Hackathon commonly appeals to the "technical" end of the spectrum either by focusing on digitally-based design solutions or engineering physical artifacts. A CaT aims to be broader than a traditional Hackathon in that it encompasses all forms of design mediums (industrial, interior, graphic and digital) and seeks to generate ideas and stories that inform the shape of a solution rather than attempting to create a solution. A CaT can also be design-medium agnostic and explore with an intent to (1) identify problems in a given context, (2) develop ideas and stories, and (3) use these ideas and stories to inform the design of systems, products and/or services (any and all mediums of design can be applied here).Collecting, sorting and applying information generated at a CaT aims to maintain all individual contributions as important as the other. They are a collection of perspectives that contribute to robust and agile solutions rather than reductive practices of data analysis that contribute to an “average”. 

Create-a-Thon In Practice


Case Study: IDRC-PhET Energy Skate Park Create-a-Thon

Tips:

  • Consider a CaT at all stages of your design process. "Co-creation can take place at any point along the design development process: pre-design, discover, design, make [iterate]" (Sanders,Elizabeth B.-N, and Pieter Jan Stappers. Convivial Design Toolbox. 1st ed. Amsterdam: BIS, 2014. Print.).
  • In keeping with the core of the goal of Inclusive Design—flexibility and adaptation—always be developing a community of co-designers, and invite new potential users at every stage to build out diversity of perspectives.

...