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Description

A CaT is a tool to help facilitate the practice of Inclusive Design. It’s goal is to engage a “full diversity of potential users”, a key principle [Insights] in the practice of Inclusive Design, in the design process. In essence, a CaT is a diverse community of co-designers (or co-creators) brought together to contribute to the collective design of a system, product or service.  Inclusive Design practices include: accessibility integration from the start, open work, a focus on functional needs and preferences, frequent testing, inclusive facilitation, design for adaptability and flexibility and design for uncertainty.

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Collecting, sorting and applying information generated at a CaT aims to maintain all individual contributions as important as the other. They are a collection of perspectives that contribute to robust and agile solutions rather than reductive practices of data analysis that contribute to a concept of an “average”. 

Create-a-Thons and Hackathons

CaTs are “short term collaborations between small groups”, similar to a Hackathon (Also refer to https://handbook.floeproject.org/InclusiveMakingAndHacking.html). A Hackathon commonly appeals to the "technical" end of the spectrum either by focusing on digitally-based design solutions or engineering physical artifacts. A CaT aims to be broader than a traditional Hackathon in that it encompasses all forms of design mediums (industrial, interior, graphic and digital) and seeks to generate ideas and stories that inform the shape of a solution rather than attempting to create a solution.

Create-a-Thon In Practice

When to consider using a CaT:

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  • Define a loose scope
  • Come up with some scenarios to help your exploration
    • Some structure is needed to help guide the experience
    • Do some dry runs / rehearsals with colleagues to identify possible shortcomings - address those as necessary
  • Find some participants
    • Aim for participation from a broad audience not just the people who fit the "average".
    • Give sufficient detail and time and correspondence.
  • Observe and facilitate co-creation
    • Record with video and photos (consent required)
    • Participants themselves can also be given tools and opportunity to document their thoughts and observations
  • Give opportunity to individuals to reflect and document their personal "stories", designs, thoughts using multiple modalities (some examples may include scribbing/drawing, keyboard typing, voice recording or voice to text. https://guide.inclusivedesign.ca/practices/CommunicateMultimodally.html)
  • Give opportunity for individuals and groups to refine and iterate on their ideas.
  • Give opportunity for groups and individuals to inspire each other through the presention of ideas.
  • Ensure the pacing is sufficient, with appropriate breaks.
    • Don't try to do too much. Be respectful of time.
  • Build a good relationship with participants to allow for future opportunities

Case Study: IDRC-PhET Energy Skate Park Create-a-Thon

The Energy Skate Park sim is a challenging sim because:

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Tips:

  • Consider a CaT at all stages of your design process. "Co-creation can take place at any point along the design development process: pre-design, discover, design, make [iterate]" (Sanders,Elizabeth B.-N, and Pieter Jan Stappers. Convivial Design Toolbox. 1st ed. Amsterdam: BIS, 2014. Print.).
  • In keeping with the core of the goal of Inclusive Design—flexibility and adaptation—always be developing a community of co-designers, and invite new potential users at every stage to build out diversity of perspectives.



Bibliography


Sanders, Elizabeth B.-N, and Pieter Jan Stappers. Convivial Design Toolbox. Amsterdam: BIS, 2014. Print.!DIgeneral1234

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