Date / Time
|Time||Links / Notes|
|Interactive Holograms||Michael Carter||November 27||Meeting Notes||December 4||December 11||Cancelled||December 18||Cancelled||December 25||Cancelled||January 1||January 8||January 15||January 22|
|Kindle Accessibility||JoAnna Hunt||January 28||Special date and time (10am ET)|
|Accessible Survey tools||Workshop||David, Gloria|
Aug. 4, 2020
|2 - 3:30pm ET|
Agenda and notes (Google Doc)
|GSoC 2020: Controller Input Project||Crit||Tony Atkins|
Aug. 11, 2020
|10 - 11am ET||Jonathan Hung|
|IDRC Website||Crit||Cheryl Li||Aug. 18, 2020||2 - 3:30pm ET||Jonathan Hung|
|Community Meeting: Care for the Future (AMC Plenary screening)||Workshop||Cheryl Li||TBD||TBD|
Workshops from previous years can be seen on the Previous Community Workshop Topics page. Video recordings may not have captions. If you would like to contribute to captioning any of the videos, please reach out to us through the fluid-work mailing list.
|Links / Notes|
|Translating Design Wireframes Into Accessible HTML/CSS (Webinar)||Harris Schneiderman via Smashing Magazine||November 20|
Special time (1pm ET)
Meeting Notes (Google Doc)
Recording of Post-Webinar Discussion
|Platform coop co-design “potluck” dry run||Cheryl Li||October 30|
|Learning Circles||Grif Peterson||September 25|
|C2LC co-design recap||Sepideh, Crystal, Kendra||August 7|
"Big Data" and "AI" for Africa's Voices Foundation
|Luke Church||July 31|
Africa’s Voices Foundation
|ILDH design refresh critique||Caren Watkins||July 24|
|Video: Graphic Means||Lisa||July 17||Website|
|Accessibility at TPL||Winona McMorrow||May 22||Video Recording|
|Feedback for upcoming co-design session||Ample Labs||May 15|
|Clinic for Open Source Arts||Christopher Coleman||April 24|
Clinic for Open Source Arts
|Various topics relating to inclusive design and design management||Johan Verstraete||April 3|
|National Young Farmers Coalition beta app||Lindsey Lusher Shute, Michael Parker, Dan Stone||March 27|
|Beverley School staff visit to IDRC||March 20|
|More than a feeling? Scientific evidence on perceiving music through a sense of touch. ||Sean Gilmore||Mar 13|
|CBC digital documentary series Red Button||Jonathan Jude||Mar 6|
|Creative Amnesty||Claudia McKoy||Feb 20|
|Chronopoetical Systems of Sounding Vision, All at Once: a residency at Signal Culture||Colin Clark||Feb 13|
|Ample Labs: Using technology to empower individuals experiencing homelessness.||Cheryl Li, CG Chen, Matt Wong||Jan 23|
Ontario Standard Form Lease Redesign
|Francesca (Law & Design Colab)||Jan 16|
|GSoC 2019 Brainstorming||Alan, Cindy|
Google Summer of Code 2019 with the Fluid Project
Suggested Future topics
Agile development: planning
|Teacher to talk about education plans (EP)||Guest?|
|Students with learning disabilities to talk about their experiences||Guest?|
|People working with students on mindfulness and mental health||Guest?|
|Talk to people who teach children to program||Lighthouse Labs?|
|Someone from able gamers to talk about how people with various disabilities interact with games||Guest?|
|People working with young adults with autism||Guest?|
|Rose? How people engage in social connections and relationships||Guest?|
|Engage with OCAD students to talk about their projects and/or areas of study. ( MDes and others)||Guest?|
|Someone who has developed software for older adults|
|Someone who works with brain sensing tech||Muse?|
Someone to talk about entrepreneurship and marketing ( how to reach people to use our software and services e.g. P4A, Outside-in, hack-a-thons, etc.)
|Latest A11y models and principles to follow, and language to use ( e.g. things that the MDes students are taught )||Jutta?|
|Accessibility in the Toronto Public Library||Guest?|
Case Studies of User Creativity in Computing (Monthly)
- Minecraft (led by: Michelle and other)
- Sound Shapes ( Shaw Han??? )
- IFTT (Jon)
Skills Development workshops (Monthly?) Below are some examples of topics that could be covered.
- Refreshers (e.g. using ARIA)
- best practices
- using new features (e.g. new CSS, HTML, JS)
- new frameworks
- new tools
- design techniques
|Challenges / Hack Session / Workshop||Facilitator|
Check out the Meetings page for more reoccurring events.Check out the Collaborate page for more ways to get involved!
Design Crits - Additional Information
A critique (or more informally a "crit") is an opportunity for us to come together as a small group and examine and discuss a creative artifact - a design wireframe, a persona, a newly-implemented UI or software component, etc.
These design crits are informal, constructive, specific, and respectful. It's a forum where anyone from the community can bring their designs and receive feedback.
The idea is to focus on tangibles, not on abstract plans:
- What have we designed or built?
- why is it like this, what are its strengths, and how can we make it better?
Since these meetings are participant driven, there will be occasions when the crit will not meet. Meetings will be announced in the schedule above, and to the relevant mailing lists (i.e. inclusive design community list, and fluid-work).
Why do Critiques?
Techniques like UX Walkthroughs, Inclusive Design Mapping Tool ("Petals & Flowers"), or User States and Contexts will help us concretely assess and discuss an artifact from different perspectives. It's based on the idea that creative work gets stronger when it is discussed amongst peers and diverse ideas are considered.
Crits help us to:
- amplify the strengths of a design
- suggest alternative trajectories
- reflect on our work through the lenses of different users
- identify areas of confusion
- focus on tangible artifacts, not just abstract ideas or goals
Design crits are intentionally informal and casual
We try to keep design crits very informal and casual on purpose. This makes it easier for participants to share designs (requiring less time preparing formal presentations), and opens up more time for organic conversations. A formal presentation of your project or design is not required, and we encourage a more conversational approach.
Presenting at Design Crits
Design crits are a great opportunity to discuss designs, refine ideas, ask questions, and get feedback. To get the most out of a design crit:
- Come prepared with specific design issues to share - this will help focus the discussion on the topics that will help you.
- Try not cover too much or expect to have every question addressed.
- Design crits are intended to be 1 hour in length to help keep the discussion productive and specific.
- If needed, another design crit can be scheduled to continue the discussion, or you can take advantage of the Inclusive Design Community mailing list to reach a broader audience.