Some initial investigation on SVG Icons was performed while investigating the viability of Font Icons. ( See: Research of viability of using icon fonts in UI Options ).
Why SVG Icons
In our previous exploration of Font Icons vs SVG Icons we adopted Font Icons, mainly because they provided the functionality we were looking for and were broadly supported. However, in practice we've experienced some annoyances with maintenance and usage. With font icons, you need to create a new font family and make use of the PUA value, specified at creation time, to reference the icon in the CSS. A few challenges arose around how to scope the font family. Adding in unused icons results in a font that is too large in size. However, as you need additional fonts, you are required to recreate the font, or link in an additional font. In the case where a font is extended, the creator has to be careful to keep the PUA codes for the original icons the same, else risk breaking existing implementations. In regards to PUA codes, another issue is when a platform already makes assumptions about what a PUA character is used for. ( see:
). There are some build tools for creating the Font Icon, IcoMoon and grunt-webfoot.
|server||Fluid Project Issue Tracker|
SVGs provide the same / better scalability to font icons and don't require hacking the font system to make them work. They also provide the options to support more complex icons including multiple colours. Additionally the source for font icons are SVGs anyways, so we can cut out one conversion step by using them directly. However, they are not without their own caveats. One being the fact that they don't have as broad support as font icons do. In terms of modern browsers this is no longer an issue, although there may be some rough edges if IE 11 support is required. Another issue, has to do with how the SVGs are created/exported in regards to their styles. In particular we want to be able to support easily theming them for contrast modes.
All that being said, I believe we are at or nearing a confluence of technological improvements and ideas where using SVG Icons may be the better option. ( See: Inline SVG vs Icons Fonts for a comparison ).
Working with SVG Icons
See: How to work with SVG icons for a general walkthrough of using SVG icons.
Including the SVG Icon
See: SVG 'symbol' a Good Choice for Icons
In order to adjust an SVG's styles with CSS the first requirement is that the markup for the SVG is accessible in the browser. If we just add the SVG as an
<img> tag, we won't have access to its markup. Alternatively if we embed the entire SVG markup into the html file, it may be large and difficult to work with and interpret, as well as being open for errors of accidental modification. Also, it isn't easily reusable within and between files.
The answer to this is to use
<use>, which can be used to reference an external SVG file and pull in its contents.
<use xlink:href="icons.svg#icon1" />
<use> is not available in IE 11 and there are other caveats about accessing the internal parts of the SVG. See, SVG 'use' with External Source, Take 2 for a further discussion on potential issues and work arounds.
Care needs to be taken during the initial creation process of the SVGs. The viewBox ( aspect ratio ) of the SVG icon will be set based on the initial values specified or else need to be defined by the implementor when adding it to the HTML. Of even greater concern for our use case, has to do with styles. We want to be able to support multiple contrast modes, and as such, will need to be able to specify the stroke and fill colours used. Depending on how styles are exported, changing them with CSS may or may not be possible.
See the following for further discussions:
For lots of icons it would be easier to work with a single SVG sprite that could be cached by the browser. However, we don't want to have to keep adding in additional icons to the sprite as new ones are required, similar to the font creation issue with font icons. Fortunately, grunt-svgstore provides a way of compiling individual SVG files into a single file. Additionally it provides options for cleaning up the SVG and adding custom IDs for the each sprite based on the original file name. This enabled it to both be scalable and allows for easy identification of the SVG sprites to reference.
Styling the SVG