|Time||Links / Notes||Coordinator|
|TBD||Design Crit||Veronica Wojnas||TBD||2 - 3pm ET|
|IDRC Website visual design||Design Crit||Uttara, Cheryl||TBD||2 - 3pm ET|
|UIO Redesign||Design Crit||Uttara||TBD||2 - 3pm ET|
Workshops from previous years can be seen on the Previous Community Workshop Topics page. Video recordings may not have captions. If you would like to contribute to captioning any of the videos, please reach out to us through the fluid-work mailing list.
|Time||Links / Notes||Coordinator|
|Participatory Design of the CareBank, a Mobile Telecare Platform for Interpersonal Empowerment through Peer-to-Peer Circles of CarePeerCare / CareBank||Community Meeting / Design Crit||Claude Goodman||Nov 16, 2021||2 - 3:30pm ET|
The CareWheels Living Lab demonstrated the value of engaging people living independently with severe disabilities to design the CareBank, a peer-to-peer Telecare platform for their mutual benefit. Together we learned which Internet of Things (IoT) technologies worked well, and more meaningfully, we learned how to design Mobile and IoT technologies to help people work well together. Please join us for a Community Meeting presentation about the CareBank Platform and Design Crit about the CareBank App. The CareBank Project won a National Academy of Medicine Healthy Longevity Innovation Catalyst Award.
|Using LiveCode to go from prototype to app||Community Meeting||Martin Koob||August 17, 2021||2 - 3:30pm ET|
This will be an interactive, hands on workshop where you will learn how to use LiveCode, an open source IDE, to prototype an interface, add code to the interface components and build an app that you could deploy on multiple platforms. Be ready to try a different paradigm using an easy to understand English like language and an IDE that lets you run your prototype/app as you build it. Download the IDE before the workshop if you want to follow along on your own Mac, Windows or Linux machine.
|Canadian Typography Archives||Design Crit||Kalakriti Padmashali, Caren||August 3, 2021||2 - 3:00pm ET|
The goal of the Canadian Typography Archives (CTA) is to create a free and open dedicated online space for documenting the histories of type and typography in Canada, whether currently public, privately held, still to be discovered, or not yet acknowledged or represented. To begin with the site will focus on pre-digital histories (approximately before 1985).
On July 27th, we presented mid-fidelity wireframes of the CTA header and footer and received good feedback on ways to improve the functionality to meet accessibility guidelines. Figma File from the session
As an extension of the session, we are looking to center the discussion around the individual artifact (content) pages and get feedback on various elements within the layout in regards to different interaction states, content layout and overall functionality.
|Canadian Typography Archives||Design Crit||Kalakriti Padmashali, Caren||July 27, 2021||2 - 3pm ET|
|Follow up on: Sonification for Balloons and Static Electricity PhET sim||Design Crit||Ashton Morris||July 20, 2021||2 - 3pm ET|
During our work on Balloons and Static Electricity we ended up creating an audio tool to help us iterate on what wounded and worked best. I’ll update everyone on the progress since the last Design Crit and discuss the difficulties we had and the decisions we made during the process.
Click on the PhET logo at the bottom left and then “Options” from that popup. This will allow you to use the audio tool to adjust the sound of the interaction between the charged balloon and the wall.
|VideoLinkwell, streamlining the workflow in an interactive video eLearning app||Design Crit||Martin Koob||July 13, 2021||2 - 3pm ET|
Martin Koob will demo his SaaS application VideoLinkwell. It is used in Sign Language interpreter training to record a learner's interpretation of a video sample and then allow teachers to give feedback by annotating the resulting video at various time points in the video with video or text comments. The goal is to facilitate and streamline the process of providing feedback in Sign Language. He is looking for feedback on the UX and workflow for teachers and and learners in creating, sharing, assessing and reviewing their projects. For more information on the application see VideoLinkwell.com
|Garages, Builders, and Games||Community Meeting ||Tony Atkins||June 29, 2021||12:30 - 1:30pm ET||Video Recording|
|Looseleaf: CSS for prototyping||Design Crit||Ned||April 20, 2021||2 - 3pm ET|
|Co-design Community of Practice||Workshop||Cheryl||Mar 30, 2021||2 - 3:30pm ET||Jonathan Hung |
|Sonification for Balloons and Static Electricity PhET sim||Design Crit||Ashton Morris||Mar 9, 2021||2 - 3pm ET|
Demo - Balloons and Static Electricity
|Artifact Ecologies: What, why, and how?||Workshop||Philip Tchernavskij||March 2, 2021||2 - 3:30pm ET||Justin Obara |
|Co-design Community of Practice||Workshop||Cheryl||Feb. 23, 2021||2 - 3:30pm ET||Video Recording|
|High Fidelity: Online audio space for groups||Lightning Talk||Alan||Feb 3, 2021||12 - 12:30||https://www.highfidelity.com|
|A research on 3D printed audio-tactile graphics||Workshop||Emilia Sanches||Jan 26, 2021||2 - 3:30pm ET|
|Introduction to 3D printing and custom models (with Open Source tools)||Workshop||Jon||Jan 19, 2021||2 - 4pm ET|
Suggested Future topics
Agile development: planning
|Teacher to talk about education plans (EP)||Guest?|
|Students with learning disabilities to talk about their experiences||Guest?|
|People working with students on mindfulness and mental health||Guest?|
|Talk to people who teach children to program||Lighthouse Labs?|
|Someone from able gamers to talk about how people with various disabilities interact with games||Guest?|
|People working with young adults with autism||Guest?|
|Rose? How people engage in social connections and relationships||Guest?|
|Engage with OCAD students to talk about their projects and/or areas of study. ( MDes and others)||Guest?|
|Someone who has developed software for older adults|
|Someone who works with brain sensing tech||Muse?|
Someone to talk about entrepreneurship and marketing ( how to reach people to use our software and services e.g. P4A, Outside-in, hack-a-thons, etc.)
|Latest A11y models and principles to follow, and language to use ( e.g. things that the MDes students are taught )||Jutta?|
|Accessibility in the Toronto Public Library||Guest?|
Case Studies of User Creativity in Computing (Monthly)
- Minecraft (led by: Michelle and other)
- Sound Shapes ( Shaw Han??? )
- IFTT (Jon)
Skills Development workshops (Monthly?) Below are some examples of topics that could be covered.
- Refreshers (e.g. using ARIA)
- best practices
- using new features (e.g. new CSS, HTML, JS)
- new frameworks
- new tools
- design techniques
|Challenges / Hack Session / Workshop||Facilitator|
Design Crits - Additional Information
A critique (or more informally a "crit") is an opportunity for us to come together as a small group and examine and discuss a creative artifact - a design wireframe, a persona, a newly-implemented UI or software component, etc.
These design crits are informal, constructive, specific, and respectful. It's a forum where anyone from the community can bring their designs and receive feedback.
The idea is to focus on tangibles, not on abstract plans:
- What have we designed or built?
- why is it like this, what are its strengths, and how can we make it better?
Since these meetings are participant driven, there will be occasions when the crit will not meet. Meetings will be announced in the schedule above, and to the relevant mailing lists (i.e. inclusive design community list, and fluid-work).
Why do Critiques?
Techniques like UX Walkthroughs, Inclusive Design Mapping Tool ("Petals & Flowers"), or User States and Contexts will help us concretely assess and discuss an artifact from different perspectives. It's based on the idea that creative work gets stronger when it is discussed amongst peers and diverse ideas are considered.
Crits help us to:
- amplify the strengths of a design
- suggest alternative trajectories
- reflect on our work through the lenses of different users
- identify areas of confusion
- focus on tangible artifacts, not just abstract ideas or goals
Design crits are intentionally informal and casual
We try to keep design crits very informal and casual on purpose. This makes it easier for participants to share designs (requiring less time preparing formal presentations), and opens up more time for organic conversations. A formal presentation of your project or design is not required, and we encourage a more conversational approach.
Presenting at Design Crits
Design crits are a great opportunity to discuss designs, refine ideas, ask questions, and get feedback. To get the most out of a design crit:
- Come prepared with specific design issues to share - this will help focus the discussion on the topics that will help you.
- Try not cover too much or expect to have every question addressed.
- Design crits are intended to be 1 hour in length to help keep the discussion productive and specific.
- If needed, another design crit can be scheduled to continue the discussion, or you can take advantage of the Inclusive Design Community mailing list to reach a broader audience.