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Overview

Excerpt

On Tuesdays 2:00 PM ET, the inclusive design community gathers together to learn and discuss various topics in the form of a workshop or a design critique.

  • Workshops provide the inclusive design community an opportunity for engaging with a broader community to spur our creative processes with topics that may align with our projects, be lateral with, or challenge our ideas by providing alternative perspectives. It also provides the opportunity to make connections with the work of those in the broader community.
  • Design critique (or more informally a "crit") is an opportunity for us to come together as a small group and examine and discuss a creative artifact - a design wireframe, a persona, a newly-implemented UI or software component, etc. These design crits are informal, constructive, specific, and respectful. It's a forum where anyone from the community can bring their designs and receive feedback. For more information, refer to "Design Crits - Additional Information" below.

  • Lightning Talks are a quick/short format discussions/presentations, generally geared towards a professional development topic. They are intended to be 15 to 30 min in length, but may stretch longer from time-to-time; however, if they require more time a Workshop or Design Crit may be a better avenue. The lightning talks typically take place after our standup meetings on Wednesdays.

Note about dates and times: In order to be flexible, occasionally the date and times of the meetings will change. Please note these changes in the Upcoming schedule below.

To join the conversation please join us remotely at this Zoom web conference room.

In-person meetings have been suspended due to closures related to COVID-19.

Creative Commons and Community Conduct

Contributions to community workshops and design crits are done under Creative Commons Attribution 4.0 International License. This includes audio and video recordings, notes, and artifacts taken during these meetings.

Community workshops and design crits follow the Fluid and Inclusive Design Community Code of Conduct. Attendees of these meetings are expected to understand and respect the guidance in the Code of Conduct.


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Check out the Meetings page for more reoccurring events.

Check out the Collaborate page for more ways to get involved!

Upcoming

Topic

Meeting format

Facilitator/Presenter

Date

TimeLinks / NotesCoordinator
IDRC Website Projects Page(s)Design CritIDRCMay 19, 202210 - 11am ET
Meet-and-Greet Community MeetingJack Tyrrell and IDRCMay 24. 20222 - 3pm ETIDRC Website Projects Page(s)Design CritIDRCTBD10 - 11am ET
IDRC Website visual designDesign CritUttara, CherylTBD2 - 3pm ET
UIO RedesignDesign CritUttaraTBD2 - 3pm ET

Past

Workshops from previous years can be seen on the Previous Community Workshop and Design Crit Topics page. Video recordings may not have captions. If you would like to contribute to captioning any of the videos, please reach out to us through the fluid-work mailing list.

Topic

Meeting format

Facilitator

Date

TimeLinks / NotesCoordinator
Dobble Debate - Bake Your OwnDesign CritLynne HellerFeb 8, 20222 - 3pm ET

Video Recording

Dobble Debate

dev site

An artifact to aid the design of 3D printed audio-tactile graphics for blind students: a Ph.D. researchCommunity WorkshopEmilia Christie Picelli SanchesJan 25, 20222 - 3pm ET

Video Recording

Presentation

Recommendations - 3D printed audio-tactile graphics, Online Whiteboard for Visual Collaboration (Miro)

Description:

Emilia Sanches is a Ph.D. candidate who's coming to IDRC to develop part of her research. This community workshop intends to contextualize her research and her preliminary results. She'll briefly introduce what are 3D printed audio-tactile graphics and proceed to talk about what she is doing and what her next steps are. People are encouraged to ask questions and discuss the topic.

Dobble DebateDesign CritLynne HellerJan 18, 20222 - 3pm ET

Video Recording

Dobble Debate

Description:

Dobble Debate: debating with a difference, is a game that facilitates discussions and learning about human difference. The game employs the powers of play and humor to catalyze open discussion and compassionate thinking around topics that are often considered taboo. Players are challenged to rethink assumptions they may have around what it means to be disabled or have lived different experiences from their own.

Dobble Debate recognizes that every individual’s lived experience is different, and changes significantly based on their current environment. Therefore, we explicitly acknowledge D/deafness, disability, differing abilities , autism, and neurodiversity plus (DDDAND+). This acronym does not cover all the diverse identities usually lumped under ‘disability’; we are using it to draw attention to the variety of human experience. The label of ‘disability’ runs the risk of minimizing the diversity of lived differences.

Suggested Future topics

Topic

Facilitator

Agile development: planning

Michelle
Teacher to talk about education plans (EP)Guest?
Students with learning disabilities to talk about their experiencesGuest?
People working with students on mindfulness and mental healthGuest?
Talk to people who teach children to programLighthouse Labs?
Someone from able gamers to talk about how people with various disabilities interact with gamesGuest?
People working with young adults with autismGuest?
Rose? How people engage in social connections and relationshipsGuest?
Empathy Toy
Engage with OCAD students to talk about their projects and/or areas of study. ( MDes and others)Guest?
Music TherapyTheresa
Someone who has developed software for older adults

Guest?

Someone who works with brain sensing techMuse?

Someone to talk about entrepreneurship and marketing ( how to reach people to use our software and services e.g. P4A, Outside-in, hack-a-thons, etc.)

Guest?
Latest A11y models and principles to follow, and language to use ( e.g. things that the MDes students are taught )Jutta?
Accessibility in the Toronto Public LibraryGuest?

Case Studies of User Creativity in Computing (Monthly)

  • Minecraft (led by: Michelle and other)
  • Sound Shapes ( Shaw Han??? )
  • IFTT (Jon)
  • etc

Skills Development workshops (Monthly?) Below are some examples of topics that could be covered.

  • Refreshers (e.g. using ARIA)
  • best practices
  • using new features (e.g. new CSS, HTML, JS)
  • new frameworks
  • new tools
  • design techniques
  • etc.

Offsite Visit: LocationTopicContact
Mozilla
Yura Zenevich
STEAMLabs

Underground Hack Lab?

Blooorview Research Institute

IDI Partners (e.g. UofT, Ryerson, etc)

KidsLearningCode/GirlsLearningCodeTeaching children to program
Challenges / Hack Session / WorkshopFacilitator


Design Crits - Additional Information

A critique (or more informally a "crit") is an opportunity for us to come together as a small group and examine and discuss a creative artifact - a design wireframe, a persona, a newly-implemented UI or software component, etc.

These design crits are informal, constructive, specific, and respectful. It's a forum where anyone from the community can bring their designs and receive feedback.

The idea is to focus on tangibles, not on abstract plans:

  • What have we designed or built?
  • why is it like this, what are its strengths, and how can we make it better?

Since these meetings are participant driven, there will be occasions when the crit will not meet. Meetings will be announced in the schedule above, and to the relevant mailing lists (i.e. inclusive design community list, and fluid-work).

Why do Critiques?

Techniques like UX Walkthroughs, Inclusive Design Mapping Tool ("Petals & Flowers"), or User States and Contexts will help us concretely assess and discuss an artifact from different perspectives. It's based on the idea that creative work gets stronger when it is discussed amongst peers and diverse ideas are considered.

Crits help us to: 

  • amplify the strengths of a design
  • suggest alternative trajectories
  • reflect on our work through the lenses of different users
  • identify areas of confusion
  • focus on tangible artifacts, not just abstract ideas or goals

Design crits are intentionally informal and casual

We try to keep design crits very informal and casual on purpose. This makes it easier for participants to share designs (requiring less time preparing formal presentations), and opens up more time for organic conversations. A formal presentation of your project or design is not required, and we encourage a more conversational approach.

Presenting at Design Crits

Design crits are a great opportunity to discuss designs, refine ideas, ask questions, and get feedback. To get the most out of a design crit:

  • Come prepared with specific design issues to share - this will help focus the discussion on the topics that will help you.
  • Try not cover too much or expect to have every question addressed.
  • Design crits are intended to be 1 hour in length to help keep the discussion productive and specific.
  • If needed, another design crit can be scheduled to continue the discussion, or you can take advantage of the Inclusive Design Community mailing list to reach a broader audience.