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On Tuesdays 2:00 PM ET, the inclusive design community gathers together to learn and discuss various topics in the form of a workshop or a design critique.

  • Workshops provide the inclusive design community an opportunity for engaging with a broader community to spur our creative processes with topics that may align with our projects, be lateral with, or challenge our ideas by providing alternative perspectives. It also provides the opportunity to make connections with the work of those in the broader community.
  • Design critique (or more informally a "crit") is an opportunity for us to come together as a small group and examine and discuss a creative artifact - a design wireframe, a persona, a newly-implemented UI or software component, etc. These design crits are informal, constructive, specific, and respectful. It's a forum where anyone from the community can bring their designs and receive feedback. For more information, refer to "Design Crits - Additional Information" below.

  • Lightning Talks are a quick/short format discussions/presentations, generally geared towards a professional development topic. They are intended to be 15 to 30 min in length, but may stretch longer from time-to-time; however, if they require more time a Workshop or Design Crit may be a better avenue. The lightning talks typically take place after our standup meetings on Wednesdays.

Note about dates and times: In order to be flexible, occasionally the date and times of the meetings will change. Please note these changes in the Upcoming schedule below.

To join the conversation please join us remotely at this Zoom web conference room.

In-person meetings have been suspended due to closures related to COVID-19.

Creative Commons and Community Conduct

Contributions to community workshops and design crits are done under Creative Commons Attribution 4.0 International License. This includes audio and video recordings, notes, and artifacts taken during these meetings.

Community workshops and design crits follow the Fluid and Inclusive Design Community Code of Conduct. Attendees of these meetings are expected to understand and respect the guidance in the Code of Conduct.


Check out the Meetings page for more reoccurring events.

Check out the Collaborate page for more ways to get involved!



Meeting format



TimeLinks / NotesCoordinator
TBDCommunity WorkshopLiz LaneTBD2 - 3pm ET

Interdepartmental Dyslexia Awareness NetworkCommunity WorkshopJohn WardTBD2 - 3pm ET

Multisensory PackagingTBDDonna Saccutelli, CarenMay TBDTBD

Discussion concerning how incorporating senses into product packaging will increase accessibility and brand loyalty (e.g., visual, auditory, tactile, olfactory, taste). Goal: Manufactures go beyond standard norms.

Licensing and Contributions at IDRC Workshops and CritsDesign CritJustin, JonTBD

IDRC work calendars and coordinating schedulesDesign CritJustin, JonTBD

Process for sharing IDRC videos and recordingsDesign CritJustin, JonTBD


Workshops from previous years can be seen on the Previous Community Workshop and Design Crit Topics page. Video recordings may not have captions. If you would like to contribute to captioning any of the videos, please reach out to us through the fluid-work mailing list.


Meeting format



TimeLinks / NotesCoordinator
Primer: Baby Bliss BotCommunity WorkshopMaysa, Shirley McNaughtonApril 14, 20231 - 3pm ET

Hour One

History of AAC/Educational Application of Blissymbolics, 1971-2023

'Bliss' Community and Teaching of Blissymbolics, 1971-2023

Important features of Semantography (Blissymbolics}
        as we teach the language and develop vocabulary today

10 minute break

Hour Two
Take the Time -  Kari’s song

Exploring possibilities for Baby Bliss Bot - an Educator’s Perspective

Group Assignment and Sharing

Questions, Answers, Discussion 

Primer: Baby Bliss Bot video

Primer: Baby Bliss Bot transcript (VTT)

Primer: Baby Bliss Bot video - Part 2

Primer: Baby Bliss Bot transcript - Part 2 (VTT)


Paper Playground - Interactive Interaction Design SpaceDesign CritTaliesinMar 28, 20232 - 3pm ET


From the Inclusive Design team at PhET Interactive Simulations: A co-design tool and integrated space to collaboratively design multimodal interactions. A design space that allows for mapping physical space to design parameters, detached from standard interaction patterns for web components/design.

  • Who: anyone exploring the design of something interactive
  • What: an environment that combines both virtual and physical design spaces - hopefully for rapid prototyping of multimodal interactions
  • Why: to fill a need for a new kind of co-design space/tool

Paper Playground Video Recording 

Paper Playground Transcript (vtt) 

Typographic revival of historical scripts
Overview of research projects from the Atelier National de Recherche Typographique


Mar 16, 2023

NOTE: Special time and day.

12 - 1:30pm ET

Poster for Typographic revival of historical scripts Overview of research projects from the Atelier National de Recherche Typographique (ANRT)


The Atelier national de recherche typographique (ANRT) is a postgraduate research program and place of excellence with specific expertise in typeface design and editorial design at ENSAD Nancy, France. The program was established in 1985, aiming to ‘contribute to developing type design and typography.’
Its purpose is to support self-initiated research projects submitted by applicants and to develop research programs with partner institutions.

Typographic revival of historical scripts Video Recording 

Typographic revival of historical scripts Transcript (vtt) 

ANRT Projects

Accessible design collaboration toolsDesign CritLisa, CherylMar 7, 20232 - 3pm ET

Accessible Design Collaboration Tools Video Recording 

ChatGPT Accessibility test/comparisonDesign CritLisa, MaysaFeb 7, 20232 - 3pm ET

ChatGPT Accessibility Testing/comparison Video Recording

Suggested Future topics



Agile development: planning

Teacher to talk about education plans (EP)Guest?
Students with learning disabilities to talk about their experiencesGuest?
People working with students on mindfulness and mental healthGuest?
Talk to people who teach children to programLighthouse Labs?
Someone from able gamers to talk about how people with various disabilities interact with gamesGuest?
People working with young adults with autismGuest?
Rose? How people engage in social connections and relationshipsGuest?
Empathy Toy
Engage with OCAD students to talk about their projects and/or areas of study. ( MDes and others)Guest?
Music TherapyTheresa
Someone who has developed software for older adults


Someone who works with brain sensing techMuse?

Someone to talk about entrepreneurship and marketing ( how to reach people to use our software and services e.g. P4A, Outside-in, hack-a-thons, etc.)

Latest A11y models and principles to follow, and language to use ( e.g. things that the MDes students are taught )Jutta?
Accessibility in the Toronto Public LibraryGuest?

Case Studies of User Creativity in Computing (Monthly)

  • Minecraft (led by: Michelle and other)
  • Sound Shapes ( Shaw Han??? )
  • IFTT (Jon)
  • etc

Skills Development workshops (Monthly?) Below are some examples of topics that could be covered.

  • Refreshers (e.g. using ARIA)
  • best practices
  • using new features (e.g. new CSS, HTML, JS)
  • new frameworks
  • new tools
  • design techniques
  • etc.

Offsite Visit: LocationTopicContact
Yura Zenevich

Underground Hack Lab?

Blooorview Research Institute

IDI Partners (e.g. UofT, Ryerson, etc)

KidsLearningCode/GirlsLearningCodeTeaching children to program
Challenges / Hack Session / WorkshopFacilitator

Design Crits - Additional Information

A critique (or more informally a "crit") is an opportunity for us to come together as a small group and examine and discuss a creative artifact - a design wireframe, a persona, a newly-implemented UI or software component, etc.

These design crits are informal, constructive, specific, and respectful. It's a forum where anyone from the community can bring their designs and receive feedback.

The idea is to focus on tangibles, not on abstract plans:

  • What have we designed or built?
  • why is it like this, what are its strengths, and how can we make it better?

Since these meetings are participant driven, there will be occasions when the crit will not meet. Meetings will be announced in the schedule above, and to the relevant mailing lists (i.e. inclusive design community list, and fluid-work).

Why do Critiques?

Techniques like UX Walkthroughs, Inclusive Design Mapping Tool ("Petals & Flowers"), or User States and Contexts will help us concretely assess and discuss an artifact from different perspectives. It's based on the idea that creative work gets stronger when it is discussed amongst peers and diverse ideas are considered.

Crits help us to: 

  • amplify the strengths of a design
  • suggest alternative trajectories
  • reflect on our work through the lenses of different users
  • identify areas of confusion
  • focus on tangible artifacts, not just abstract ideas or goals

Design crits are intentionally informal and casual

We try to keep design crits very informal and casual on purpose. This makes it easier for participants to share designs (requiring less time preparing formal presentations), and opens up more time for organic conversations. A formal presentation of your project or design is not required, and we encourage a more conversational approach.

Presenting at Design Crits

Design crits are a great opportunity to discuss designs, refine ideas, ask questions, and get feedback. To get the most out of a design crit:

  • Come prepared with specific design issues to share - this will help focus the discussion on the topics that will help you.
  • Try not cover too much or expect to have every question addressed.
  • Design crits are intended to be 1 hour in length to help keep the discussion productive and specific.
  • If needed, another design crit can be scheduled to continue the discussion, or you can take advantage of the Inclusive Design Community mailing list to reach a broader audience.