look at . , In many cases, techniques like our UX Walkthroughs, Inclusive Design Mapping Tool ("Petals & Flowers"), or User States and Contexts will help us concretely assess and discuss an artifact from different perspectives. It's based on the idea that creative work gets stronger when it is discussed amongst peers and diverse ideas are considered.Crits help us to:
- amplify the strengths of a design
- suggest alternative trajectories
- reflect on our work through the lenses of different users
- identify areas of confusion
- focus on tangible artifacts, not just abstract ideas or goals
These design crits are informal, constructive, specific, and respectful. It's a forum where anyone from the community can bring their designs and receive feedback.
The Community Design Crit will be changing meeting times to Tuesday 2pm to 3pm Eastern Time. All other meeting details remain the same (i.e. same location and web conferencing).
To join the conversation please download and install the Vidyo app on your computer or portable device first. Then join the Vidyo conference in the fluid_standup room.
using your browser please visit the fluid_standup conference room. If you have issues with video or audio, try accessing the fluid_standup conference room using the Google Chrome browser instead.
Optionally, you can join the conference using the Vidyo desktop app. You can find
10 AM - 11 AM 2 PM - 3 PM ET, folks from the IDRC, Fluid community, and others get together to learn and chat about designs, design challenges, and to give feedback. Users who are remote typically join via Vidyo. Note: occasionally the design crit will not be held. Please check the schedule. |
Links / Unifying UI Options Mobile DesktopDana | Sep. 19 | | Fluid Sandbox Design | Tony Atkins | August 24 | This week's meeting is held on Wednesday at 9:00 EDT |
- IDRC website design - navigation
- UI Options Mobile
| - Lisa
- Dana / Jon / Justin
| Aug 16 | |
Inclusive Design Guides | Sepideh / Dana | Aug 8 | |
PhET Energy Skatepark | Jon | July 26 | |
IDRC Website mockups and design elements | Lisa | July 19 | |
First Discovery Game | Dana / Sparsh | July 12 | |
Design Cards site design | Dana | May 9 | - continue iterating and create a version that more resembles physical cards
- refactor and extend docs platform to be able to support this new usage.
|
- accessibility of IDRC Website Design
- design artifact repository feature discussion
| - Lisa
- Jon
| May 2 | Design Crit May 2, 2016 Notes |
PhET Energy Skatepark | Jon | April 25 | Notes |
Links |
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IDRC website redesign - Get involved section | Jon | Nov 19 |
|
Storytelling Tool content authoring | Gregor, Jon, Justin | Nov 12 | Notes (Google Doc) Video Recording |
Platform Coop co-design potluck dry run | Cheryl, Ned | Oct 29 |
|
Sketching for Coding to Learn (C2LC) | Daniel | Oct 1 | C2LC |
Sustainable Dev Goals Action Guide | Liam | Sep 24 |
|
IDRC Website wireframes | Cheryl | Sep 18 | Notes |
Strategies for accessible notifications on changed content | Justin, Gregor | Sep 17 |
|
Inclusive Analytics | Everyone | Aug 20 | Video Recording |
IDRC Website Information Architecture | Cheryl | Aug 6 |
|
Adding new features to UIO Part 2 | Justin | July 30 | Video Recording |
ILDH redesign and tech discussion | Caren | July 24 | Video Recording Presentation Slides |
Adding new features to UIO | Justin | July 16 | Examples: Video Recording Notes |
ILDH | Caren | June 25 3pm ET | https://handbook.floeproject.org/index.html Structure maps: Existing https://docs.google.com/drawings/d/1mYdTv3KK_zwaV88PMHi-KmoQOjLZltKZaTPEFLD2FZQ/edit Proposed https://docs.google.com/drawings/d/1TiEqHCYyoVnGb7kbYJAfRh1-EfaVUMgBUANoWndNnww/edit WireType or ProtoFrame (wireframe and prototype hybrid ) mobile layout early iteration of navigation and organization for feedback: https://xd.adobe.com/view/904a8db3-b00c-41e1-665c-13548bff0639-e67b/ |
Usability testing | Cheryl | June 25 2pm ET | Notes: https://docs.google.com/document/d/1TrnE2TdzBCWqwKd9Cxfnww8qZ0SXPpCwP2B0VOa_99A/edit |
Designing for Contrast Themes | Gregor | June 18 | https://docs.google.com/document/d/19x1l_Lix4xPjIsxRvpz5nkjFwkskV1hJoCy1V9qEliI/edit |
Coordinating and communicating design crits and community workshops | Jon, Gregor, Lisa | May 7 | https://docs.google.com/document/d/1ckfIXm4CC2XzGrsCXYIS4i01ExkSm3h5N1-NyFJ-TOk Video Recording |
Gooru app | Michelle | Apr 30 | "Gooru Learning Navigator with particular emphasis on learning differences. The Learning Navigator is a “GPS for Learning” — a way for each student to follow their own path to mastery. Schools ask every student to achieve the same level of proficiency, but each student begins with a different set of knowledge and skills. The Learning Navigator meets each student exactly where they are and navigates them to their learning goals." |
Sign to text / audio | Ade | Apr 16 |
|
Co-design activities discussion | Sepideh, Cheryl | Mar 26 |
|
The Why, Who, What, When, Where & How of our Inclusive Design Theory and Practice: making it easier to find, navigate and apply our inclusive design guidance. | Jutta | Feb 26 | Video Recording |
Platform Coop Website | Cheryl, Dana | Feb 12 |
|
SEWA Home Beauty Services Coop | Dana | January 29 | Notes |
Ontario Standard Form Lease Redesign
| Francesca (Law & Design Colab) | January 22 |
|
Storytelling Tool Demo and Feedback | Sepideh | January 15 | https://pad.gpii.net/p/storytelling-testing-o6p4nsv https://stories.floeproject.org/ |
SJRK Web Accessibility Review | Lisa, Silvia | January ?? | http://cuentalo.org/ http://guardiaambiental.org/ |
Past Design Crits - 2018
Techniques like UX Walkthroughs, Inclusive Design Mapping Tool ("Petals & Flowers"), or User States and Contexts will help us concretely assess and discuss an artifact from different perspectives. It's based on the idea that creative work gets stronger when it is discussed amongst peers and diverse ideas are considered.
Crits help us to:
- amplify the strengths of a design
- suggest alternative trajectories
- reflect on our work through the lenses of different users
- identify areas of confusion
- focus on tangible artifacts, not just abstract ideas or goals
If you plan on sharing a design at a design crit, here are some details which may help you prepare for the discussion.
We try to keep design crits very informal and casual on purpose. This makes it easier for participants to share designs (requiring less time preparing formal presentations), and opens up more time for organic conversations. A formal presentation of your project or design is not required, and we encourage a more conversational approach.
Design crits are a great opportunity to discuss designs, refine ideas, ask questions, and get feedback. To get the most out of a design crit, come prepared with specific design issues to share - this will help focus the discussion on the topics that will help you.
Design crits are intended to be 1 hour in length to help keep the discussion productive and specific. Come prepared with something to show and with questions to ask. If needed, another design crit can be scheduled to continue the discussion, or you can take advantage of the Inclusive Design Community mailing list to reach a broader audience.
One to four days before each Design Crit, an email is sent to both the fluid-work and Inclusive Design Community mailing lists. These emails describe the topic of the design crit and provide instructions on how to participate. These weekly emails is a good opportunity to share any designs, presentation material, and resources in advance.