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Description

Presenters: Colin Clark, Antranig Basman, Philip Tchernavskij

The session will engage you in a conversation about what sort of accessibility attributes we can document in this early design phase. We will work with sample wireframes and develop a common language to use to pass along to developers so that accessibility remains at the forefront of design and implementation.


Notes

  • PPIG - Psychology of Programming Interest Group
    • Founded in 1987 by Thomas Green
    • This years conference took place in the Art Guild
  • On Computing Creativity
    • Inequality is Growing
      • 85% of post economic growth by the richest 1%
      • 1 of 8 Americans living in poverty
    • Tyranny of change
      • more than 80% of the cost of software development is devoted to maintenance
        • mainly due to the need to evolve in the face of changing requirements
    • Change is hard for designers
      • change has been treated as something that needs to avoid, minimize, control, or managed
        • Requirements management methods that focus on getting things right from the start see change as risk
        • In agile development teams have autonomy to respond to change. However it's inward looking and a choice that can only be wielded by expert designers and developers. It doesn't extend beyond the circle of trust.
    • Change is intolerable for users
      • for users software tends to be "take it or leave it"
      • designers/developers of the software have the power to change it without notice
    • Ownership of software
      • users don't own it, they just pay to access it
      • real ownership should give them power to change
    • The failure of models
      • people are continually changing, models don't take this into account
      • a persona at best is a blur, at worst its a stereotype
      • see: The Danger of the single story Ted Talk
    • Co-Design and Community
      • designing with not simply for
      • all participants have equal access to information
  • What Lies in the path of the revolusion
    • Analogy that we are the grips of a digital feudalism
      • A group that has the power to change the software and large group who doesn't
    • Ownable artifacts
      • (similar to continuing design above)
      • the ability to transplant, substitute, maintain, share, adapt
      • function, expression, data, installation, economies
    • Things we can't own in practice or in theory
      • subscriptions (e.g. creative cloud)
      • cloud and web apps (e.g. google docs)
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