1. At http://wiki.fluidproject.org/display/fluid/Design+Patterns+Library+Proposal, our goal reads:
"The primary goal of the design pattern library will be to introduce design patterns as a way to design usable, high-quality user interfaces in specific contexts ("a proven solution to a common problem in a specified context"). The library will have a practical focus, intended mostly as a tool for junior/new designers as well as developers. It will not focus on creating a complete pattern language, or describing patterns in a more academic sense."
Is this the best statement of our goal? Can we add to this and flesh it out more?
- Some additional ideas from Colin: the Open Source Design Patterns Library will be the first truly open
place for collaborating on design patterns. Most of the existing pattern libraries are proprietary or managed by heavy top-down
moderation that precludes outside contribution, reuse, and modification. I really hope we'll be the place for advice about open
2. Who is the audience of the OSDPL? Are we trying to serve too many different audiences, and if so, should we try to pick a primary audience to serve? Is it possible to pick a primary audience to focus on where if we serve their needs, we will end up serving most of the needs of our other audiences? (This is a similar concept to picking a primary persona on whom to focus a website or application's design. In this situation we also try to meet the needs of secondary personas, but never to the detriment of the primary persona's experience.)
- See http://wiki.fluidproject.org/display/fluid/Design+Patterns+Library+Proposal for some initial ideas on this.