Originally captured in a Google Doc
Ideas based on 2015 project ideas
Google Summer of Code 2015 with the Fluid Project
- Build tool for generating icon fonts
- Matching content to preferences, related to metadata ( see Joanna's designs )
- webrtc: related to Vidyo infrastructure
- Improved build tools and dependency management system for Infusion
Data Visualization and Sonification with Infusion
Building from Fluid's
fluid.model.transformWithRules() and following its Model Relay system for
connecting component endpoints, this project will build a method of connecting an Infusion app to an
arbitrary data source and transforming this data in preparation to be rendered. Too commonly data pipelines
bake in a representational schema that cannot be escaped by a further rendering engine. Otherwise, data is
put into a representational framework (ie., a visualization library) that ties the data transformations to
the specific rendering elements.
The goal of this project will be to build a functional I/O platform for data rendering so that common-type
datasources can be transferred into an application model and transformed into a generic JSON schema that can
further be given rules that transpose the data to a representation. Be it audio or visual representations,
the platform will utilize the data in kind so as to develop a pattern for developing representational
templates that are agnostic to data sources. This will lead to a friendlier, more accessible approach to
representing data usefully to end-users.
Ideas based on Floe Brainstorming
Floe Brainstorming 2015
- Internet of Things ( related to 'inclusive metrics', dashboard connection, quantified self, etc.)
- mechanism for exporting data from the Internet of Things to be used by the self-assessment dashboard
- Game for learning-to-learn or first discovery
- Dynamic and/or accessible user states and contexts
- A mechanism for connecting learners with matching/convergent/contrasting learning styles together, to share OER with one another
- Sonification for more types of charts, tables, images, and etc.
- Consideration for game / gamification of digital literacy (perhaps paired with first discovery tool for basic and early learning)
- Framework for stages of digital literacy development (e.g. speaking recently to someone who was sent as a volunteer to set up e-learning in another country only and ended up teaching keyboarding skills because the workers had never used a computer) – does this fit in what we do?
- Game for early digital literacy that teaches the basics of coding/design/etc. and allows the user to create their environment through customization (some sort of extension of first discovery?) – turning users into makers
- Creation of resources to help train the trainer to be someone who could help develop a user's problem solving skills
- Responsive UIO
- Extend metadata demo to accept more video parameters and alternatives
- Something related to authoring accessible content
- Sharing preferences sets, connecting users with common needs
- Automatic a11y tests using something like deque's axe core or the tool from Google.
- A project to setup the infrastructure and write the tests
- Interactive and inclusive version of the accessible cards
- would also allow for printing at different sizes and etc.
- provide a way to add to the content.
- Vision Technology Service/SNOW – game for teaching kids/adults introductory keyboard shortcuts that are useful for navigating the computer (e.g. using TAB, arrow keys, ENTER; CTRL-TAB, copy cut paste save undo redo; text movement shortcuts like CTRL-arrow keys); it would be a game environment thought, not a Windows/Mac replica; e.g. to move a player along the map, you could use the arrow keys, but to make them jump from town to town (quicker), they could use CTRL with the arrow keys; each location would teach one or two keyboard shortcuts for a function and then perhaps give them a more real life comparison