We've have good experiences sitting down as a group and discussing new design and development artifacts together. In a group, we have an opportunity to talk through ideas about designs, assess their strengths, and discover areas where we can improve upon them.
A critique (or more informally a "crit") is an opportunity for us to come together as a small group and look at and discuss a creative artifact - a design wireframe, a persona, a newly-implemented UI or software component, etc. The idea is to focus on tangibles, not on abstract plans. What have we designed or built, why is it like this, what are its strengths, and how can we make it better? In many cases, techniques like our UX Walkthroughs or User States and Contexts will help us concretely assess and discuss an artifact from different perspectives. It's based on the idea that creative work gets stronger when it is discussed amongst peers and diverse ideas are considered.
Crits help us to:
- amplify the strengths of a design
- suggest alternative trajectories
- reflect on our work through the lenses of different users
- identify areas of confusion
- focus on tangible artifacts, not just abstract ideas or goals
These design crits are informal, constructive, specific, and respectful. It's a forum where anyone from the community can bring their designs and receive feedback.
Since these meetings are dependent upon people sharing their designs, there will be occasions when the crit will not meet. Meetings will be announced in the schedule below, and to the relevant mailing lists (i.e. inclusive design community list, and fluid-work).