Interactive games can provide rich learning experiences for students - but for some, these games are not accessible. Designing an educational game which can be enjoyed by a broad spectrum of users can be a challenge.
The Floe Project has been collaborating with content partners to create more inclusive and accessible interactive content. This has resulted in a more accessible version of the PhET simulation John Travoltage, innovations in multi-modal access and descriptions, and sonification of STEM interactives.
The knowledge gained from this collaboration has helped contribute new content to the Floe Inclusive Learning Design Handbook.
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