Based on feedback from user testing (see: PhET Faraday's Law - Gatech Interviews Notes), a number of issues were observed. This "Grab and Release" interaction sketch aims to address a number of these issues.
Observed Issue | Example / Remark | Grab and Release Solution |
---|---|---|
Too many alerts | Every cursor key press and release would fire location text alerts | Location text alert now fired only on release of magnet. Sonification will now be mostly uninterrupted. |
Hard to concentrate on sounds and screen reader | Users often focus on the text alerts and miss the relationship between the magnet movement and the induced charge. | Sonification will now be mostly uninterrupted. Most text alerts have been removed from movement interaction loop, with the exception of a coil bump and play area edge bump alerts. |
Text alerts can be out of sync with the sonification | Often when a sound event happens, like a coil bump or induced charge, text alerts report the magnets location which can create confusion or incorrect associations. | Sonification will no longer compete with most text alerts, thus avoid any confusion. Coil bumps now have a "Bumped coil" text alert. |
Long alerts create cognitive load | A text alert can be very long (regardless of number of coils). | Alerts in general are now shorter and less complicated:
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Long pauses in alerts causes users to stop listening | Screen readers will pause longer between sentences. | Text alerts use less periods (more commas or concatenated phrase fragments). |
Coil bump sound can sometimes be ambiguous | Some users incorrectly associated the bump coil sound with a goal accomplishment (i.e. paraphrasing "I got the magnet into the coil, and that sound means I made it."). | A single text alert now fires when a coil bump occurs ("Bumped coil"). |
Slide key instructions are often missed | Most users did not use the slide keys. | Introduce slide key instructions on later magnet grabs (as to not compete with other instructions, and reduce cognitive load). |
Not clear to some users how to begin moving the magnet | The magnet button cue wasn't strong, and located in an unintuitive spot in the PDOM. |
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Unclear what voltmeter does | A number of users did know what the voltmeter was for. | Alternative 1: When voltmeter is visible, a text alert is fired when a peak is reached. Alternative 2: Include a sentence in the scene summary describing the last voltage peak. |
Unclear what sliding does | Sliding keys are now introduced later / scaffolded after the direction keys have been used and when the sliding will actually do something interesting. See "Text Alerts" below. |
Issues not yet addressed:
Observed Issue | Example / Remark | Notes |
---|---|---|
Unclear about use of field lines | Turning on field lines has no immediate perceivable effect. |
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Notes:
Example | Description Template* |
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Faraday's Law is an interactive sim. It changes as you play with the movable bar magnet. At the centre of the play area are a 2 loop and a 4 loop coil connected to a light bulb circuit. A voltmeter is also attached to the circuit. The two coils are sideways, each with openings on the left and right. Magnetic field is weak at the 2 loop coil, moderate magnetic field at the 4 loop coil. Grab the magnet to play. There are additional controls that change what is connected to the circuit, flip the bar magnet, and reset the sim. If needed, check out keyboard shortcuts under Sim Resources. | "Faraday's Law is an interactive sim. It changes as you play with the movable bar magnet." "At the centre of the play area" + (is a 4 loop coil / are a 2 loop and a 4 loop coil) + "connected to a light bulb circuit." "The" + (coil is / two coils are) + "sideways," + (with / each with) + "openings on the left and right."
"Grab the magnet to play. There are additional controls that change what is connected to the circuit, flip the bar magnet, and reset the sim. If needed, check out keyboard shortcuts under Sim Resources." |
* Emphasis added for legibility
Example | Description Template* |
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Magnet above right of 2 loop coil. Magnet North pole on left South on right. (Button "Grab magnet") Once grabbed, W A S D and Arrow Keys moves magnet in 4 directions, 1 2 3 keys slides magnet different speeds left and right. | "Magnet" + (magnet location). "Magnet" + (North / south) + "pole on left" + (South / North) + "on right." Button: "Grab magnet" "Once grabbed, W A S D and Arrow Keys moves magnet in 4 directions, 1 2 3 keys slides magnet different speeds left and right." |
* Emphasis added for legibility
Event | Alert text |
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Grab magnet: 1st and 2nd time | "Grabbed" + (magnet location) + ", W A S D keys move in 4 directions. Press Space to release." Note: See "Magnet Locations Used for Text Alerts" below |
Grab magnet: 3rd time onward | "Grabbed" + (magnet location) + ". Press Space to release." |
Grab magnet: Any time after 2nd grab, and a resulting slide will pass through a coil with no coil collision. Fire this alert at most two times. * | "Grabbed" + (magnet location) + ", try 1 2 3 keys to slide different speeds left and right. Press Shift to stop slide. Press Space to release." |
Brightness peaks and falls off | See "Bulb Brightness and Voltmeter Text Alerts" below. |
Voltage peaks and falls off | See "Bulb Brightness and Voltmeter Text Alerts" below. |
Release magnet | "Released" + (magnet location). *See "Magnet Locations Used for Text Alerts" below |
Bump Coil | "Bumped coil" |
Bump Edge | "At edge of play area." |
*It's very possible that this alert will fire and be immediately followed by brightness and voltage peak alerts. This may not be a great experience. May have to tweak this.
This text alert is fired when the bulb brightness or voltmeter peaks then falls off. The intent of this alert is help the user understand what is happening in the scene and reduce confusion when magnet is near a coil.
To avoid too many alerts, this alert fires only if it hasn't already been fired within a time window. In the implementation, try setting this window to 3 seconds initially. If it seems too frequent, increase the time. If it seems not frequent enough, decrease the time.
The density of the text alert is lengthier the first 3 occurrences, and becomes terser in subsequent occurrences.
Event | Just Bulb | Voltmeter visible - idea 1 (Includes both voltage and bulb) | Voltmeter visible - idea 2 (Just voltage, and omit bulb) |
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First 3 occurrences | "Dim bulb " "Bright bulb" "Very bright bulb " | "Low (positive / negative) voltage dim bulb." "Medium (positive / negative) voltage bright bulb." "High (positive / negative) voltage very bright bulb." | "Low (positive / negative) voltage." "Medium (positive / negative) voltage." "High (positive / negative) voltage." |
After 3rd occurence | "Dim" "Bright" "Very bright" | "Low (positive / negative) dim" "Medium (positive / negative) bright" "High (positive / negative) very bright" | "Low (positive / negative)" "Medium (positive / negative)" "High (positive / negative)" |
Since the 2 loop coil is smaller, the maximum peak brightness / voltage will only be described as: "Bright bulb" / "Medium voltage".
The 4 loop coil, as it is bigger, the maximum peak brightness / voltage will be described as "Very bright bulb" / "High voltage".
The following diagram depicts the different magnet locations used for:
Region # | Location | Region # | Location |
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1, 4, 9 | “above left of coil.” | 15 | “just right of coil.” |
2, 5, 6, 7, 10 | “above coil.” | 16 | “right of coil.” |
3, 8, 11 | “above right of coil.” | 17 | “below left of coil.” |
12 | “left of coil.” | 18 | “just below coil.” |
13 | “just left coil.” | 19 | “below right of coil.” |
14 | “inside coil.” |
Region # | Location | Region # | Location |
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1 | “above left of 2 loop coil.” | 12 | "left of 4 loop coil." |
2 | "just above 2 loop coil" | 13 | "just left of 4 loop coil." |
3 | "above right of 2 loop coil" | 14 | "inside 4 loop coil." |
4 | "left of 2 loop coil" | 15 | "just right of 4 loop coil." |
5 | "just left of 2 loop coil" | 16 | "right of 4 loop coil." |
6 | "inside 2 loop coil" | 17 | "below left of 4 loop coil." |
7 | "just right of 2 loop coil." | 18 | "just below 4 loop coil." |
8 | "right 2 loop coil." | 19 | "below right of 4 loop coil." |
9 | "left of both coils." | 11 | "right of both coils." |
10 | "between both coils." |
Aside: Regions 9, 10, and 11 are trickier to describe succinctly. Opted for a simpler description as this alert may not happen often, and subsequent alerts will provide clarification.
First and Second time grabbing magnet (WASD prompt on grab)
Third to Fifth time grabbing magnet (Slide prompt on grab)
Sixth time on-wards (Shortened grab alert)